Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared. There's a problem with shader cache, if you try to load "Funky's Fly 'N' Buy" too early (just after level 1-2). Game runs smoothly until getting a second character, then drops to 30-50fps. Other than that no major changes from 1.7.1. Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS. Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Nearly perfect, appears to be AMD GPU-specific. Very slow in some levels, making the game mostly unplayable for me. Game is playable besides some slowdowns, but some characters (like DK or some enemies) are invisible, making it difficult to play. (at least if you die constantly at the same spot as I do) This sometimes drags the fps down to 15, making it hard to complete the level. The game runs more or less great except for some levels that have a lot of thing happening in the background. Nearly perfect, appears to be AMD GPU- specific. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific.Ĭonsistent 60fps in-game, 2nd player input still not detected. Wii U Pro controller input settings still not detected. Occasional crashes.Ħ0fps in title screen, menus/cutscenes, *and* in overworld, 55-60fps in-game. Graphical glitches including static, lines appearing when collecting bananas, and entire screen going black except for the HUD. (no multiplayer)Ĭoloured impossible to play screen with sound and music It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions. The game not detected gamepad and when tick full screen, crash windowsĥ0-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. It does not work the control and can not play, but videos play an music works perfectly After the sound ended, it freezes.Ĭharacter texture glitches, slowdowns on big effects/level changes, or on certain levels. While loading, you can hear sound, but have a screen glitch, which move. No character texture/audio issues so far, appears to be AMD GPU- specific. No character texture/audio issues to speak of, appears to be AMD GPU- specific.ĥ0-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. Previously mentioned moving green/red static screen can be bypassed using a save file.Ĭan get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Eventually freezes after waiting several minutes, but does not crash.)Ģ0fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. ~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. ~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. When finished loading In-game shows a black screen at 60 fps. Gets in Menu 5-9 fps and grafical issues on letters. Hangs in visible loading screen, ultimately freezes. When the game asks whether you want to play on the Television or the Gamepad, choose Television or you will have a black screen.ĭonkey Kong Country: Tropical Freeze on Cemu 1.26.2 Testing Testing The glitch is fairly subtle and not particularly distracting, but noticeable if you're keeping a close eye on the distant background. Certain levels in World 6 experience a similar issue where the distant fog has large striped squares in it. The fog in the far background of 5-1: Harvest Hazards appears to be somewhat visually corrupted, rendering as unusual translucent textures rather than fog. The glitching seems to be dependent on Donkey Kong's positioning, as as soon as you start moving it is likely to revert to a normal appearance. Near the first checkpoint of level 6-A: Dynamite Dash, the lighting on the massive ice pillar in the close background will occasionally glitch out, turning deep blue. When you pass the Big Squeekly encased in ice in the level 6-4: Blurry Flurry, its laughter is not audible. The auditory echo effect that is supposed to play at the intro to 2-BOSS: Mountaintop Tussle does not work, so sound effects do not have any echo in this location. Previously known issues for older cemu builds but unchecked with most recent
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